After conducting interviews and creating empathy maps, some key points emerged: Users feel more comfortable buying technology products when they can try and explore them. They also prefer products for which they can seek advice on whether they are suitable for their intended use or read reviews about other users' experiences. Similarly, the experience of purchasing gaming products can become frustrating when trying to stay within a budget, highlighting the need to create a digital store that can provide real-time guidance to users regarding product specifications or usage and a personalized experience where they can explore products based on their specific needs, such as price range or preferred brand.
For this part of the process, I started with the sitemap for the app and site, adding common aspects that are a must in online shops, like a home, category, and profile page. Also, I created the user flow my users were going to be asked to test on the first iteration of wireframes, where the goal was to explore the shop, select an item, and get it.
For this project, I started with a Mobile-First Design by creating paper wireframes translated into digital wireframes to test on users. While conceptualizing, my goal was to develop an accessible commerce app where you could explore variety and refine according to your needs. That's why I created constant items like "Build your own PC" and category buttons to stay on the top while updating the products displayed at the bottom.
GameUp Low Fidelity App Prototype
During this stage of the project, my focus was on achieving the final look and feel for both the web and app versions. In order to ensure design consistency across the board, I created a sticker sheet on Figma. This enabled me to easily access and utilize all the necessary design elements and assets for both versions of the project.
Upon completing several interviews, I analyzed the feedback and insights gathered from the users. Taking into account their valuable input, I thoroughly refined the design and user flow of the app. To ensure that the users have an excellent experience, I created high-fidelity prototypes for both the desktop and mobile versions of the application. These prototypes were developed with great attention to detail and accuracy to make sure that every aspect of the app meets the expectations of the users.
GameUp App High Fidelity Prototype
GameUp Web High Fidelity Prototype
If you like what you see and want to work together, get in touch!
clarissa.ux@gmail.com